I never textured anything with a rounded surface. So it is pretty likely that there are problems with such type of Shapes.
How does the Cylinder look in the FreeCAD 3D View? Is it the same effect there?
I already know whats wrong with the cube in the Renderer. When the Cylinder is converted to a Mesh, the rounded Face is split into multiple triangles, where two of them form a rectangle. And the current algorithm uses the Norrmals of the triangles to group them together. So each part of the rounded face gets textured individually instead of texturing the whole face. I already reckognized that there is a problem with this sort of grouping (https://github.com/furti/FreeCAD-ArchTextures/pull/32). Maybe I can fix it for rounded faces too
I like your ideas a lot. Thats why i implemented the pipeline. Because I had the feeling that it gives great flexibility for stuff i can not think about at the moment.
Did you had the time to look at https://forum.freecadweb.org/viewtopic.php?f=10&t=39168&start=20#p334893
Implementing the material like that would give you the option to work with the material as it is, and allow the material pipeline to override stuff without changing the original material
No, the cylinder looks good in the internal rendering:
By the way, behind the scene : it is not really a cylinder, but a Pipe, from the Arch WB - and the cubes are Walls, actually.
It looks like something goes wrong when exporting to POV-Ray. I can share the fcstd if needed.
I fully agree, as I would be really glad to help (for instance extending to the other renderers, or testing), however, right now, with the various forks and branches, it is not so easy!
This is what i expected. Because internally all the triangles of a face are grouped together. But for meshes i have to group them manzally. But the alforithm is not good enough right now.
Right now it is mandatory. But in the future it should be possible to assign textures to objects directly and maybe even to individual faces.
But with the newest 0.19 build you can add a āMaterialā property to every object in freecad manually and then you can texture it.
You can create multiple TextureConfigs and assign different textures for the same Material. Then create multiple render projects and add one of the texture configs to each render project
Iāmtrying to use the current Render Workbench from the addons manager to create an appleseed render of an assembly made with Assembly 4.
It seems like itās not possible to add external links to a view.
I can import them, then.
Also, itās not possible to add āpartsā to a view, I can only add bodies. But these bodies arenāt positioned then.
Is there anything Iām missing?
Sorry there is a merge conflict to this PR and still havenāt had time to fix/merge itā¦
Will do ASAP, but if someone wants to try before Iām able to do it, you might manage fasterā¦